![]() High Voltage software should have developed a game based on the movie Ferris Bueller with lot's of FMV, right? In my head I'm seeing a level that's basically "Gem Race" but with the Ferrari from Bueller and a parallax Chicago skyline, along with the "Baum Baum. The High Voltage Software splash logo with the sign swinging on the post while lighting hits the transformer is the reason I pursued graphic design and animation - not the game, but the dev's logo splash / title card, lol. So I'd watch FMVs on every Jag CD game way, way, way too much (and know every Vid Grid song by heart). The Jaguar CD was basically my home entertainment center, with the 2-3 TV stations I got on antenna, and a VHS of Ferris Bueller back then. What seemed like a couple of weeks they say what text is wrong and we tweak the location eg this line up 2 pixel's and right 3. ![]() When we submitted the game to Atari the game play was ok but they had issues with text in the game. It was just a quick easy thing we could add into the game so the player can gain extra points. The screen showing what you had on the craft was originally a shop screen. Atari had their input into the game and as usual they wanted a mini game adding so I remembered Stardust and going down a tunnel to shoot things. ![]() ![]() So you could juggle speed vs offensive /defensive upgrades. You would earn credits and then you could buy extra gear for your craft. ![]() I think the game was going to be a racing game but morphed into what was released. We pitched the game to Phillips Interactive and they had their ideas what the game should be but they pulled out before the game was started and we did it for Atari. The game change quite dramatically from what the first gem of an idea we had. As we were doing a 3d game Karl West had released 3d games before so it was wise for him to handle the game side of things and myself the rest of things. ![]()
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